I.C.A.R.U.S. (2026)
Technical Game Designer
I.C.A.R.U.S. is a stylish third-person action game. The player pilots a cutting-edge combat mech, using mobility and deadly combos to dominate battles on the ground and in the air.
Project Information
- Project Type: University Project
- Team Size: 16
- Genre: 3rd Person Action
- Platform: itch.io
- Timeframe: ~16 Weeks
Responsibility Highlights
- Designed and implemented a custom 3D flying enemy positioning system, using custom EQS.
- Prototyped, designed and polished a full mech player movement set, including dodges, hovering and more.
- Designed and built six enemy types and a shared state tree architecture for them.
- Composed the soundtrack and implemented a dynamic music system that adds layers based on how well the player is performing.