Demian Blok|Technical Game Designer
Portrait of Demian Blok

About me

Looking for an internship from September 2027

Technical game designer, passionate about creating the mechanics and systems that make a game fun to play.

Projects

I.C.A.R.U.S. (2026)

Technical Game Designer

Made with Unreal Engine 5

I.C.A.R.U.S. is a stylish third-person action game. The player pilots a cutting-edge combat mech, using mobility and deadly combos to dominate battles on the ground and in the air.

Project Information

  • Project Type: University Project
  • Team Size: 16
  • Genre: 3rd Person Action
  • Platform: itch.io
  • Timeframe: ~16 Weeks

Responsibility Highlights

  • Designed and implemented a custom 3D flying enemy positioning system, using custom EQS.
  • Prototyped, designed and polished a full mech player movement set, including dodges, hovering and more.
  • Designed and built six enemy types and a shared state tree architecture for them.
  • Composed the soundtrack and implemented a dynamic music system that adds layers based on how well the player is performing.
  • 1,000 downloads on itch.io

Ghost of Tsushima Combat Template (2026)

Solo Developer

Made with Unreal Engine 5

A reusable, scalable third-person combat framework in the style of Ghost of Tsushima.

Project Information

  • Project Type: Student
  • Team Size: Solo
  • Genre: Action-Adventure
  • Platform: PC (Not Released)
  • Timeframe: ~8 Weeks

Project Highlights

  • Built a character controller handling movement, attacks, dodging, blocking and parrying.
  • Implemented an animation-driven action system using root motion and anim notifies.
  • Built enemy AI on behaviour trees reusing the player’s combat components.

Techuani (2025)

3C’s Designer

Made with Unreal Engine 5

A local PvP duelling game where two cyber-Aztec gladiators race to reach the dragon behind their opponent. Inspired by Nidhogg’s tug-of-war mechanic.

Project Information

  • Project Type: University Project
  • Team Size: 13
  • Genre: 1v1 Fighting
  • Platform: itch.io
  • Timeframe: ~8 Weeks

Responsibility Highlights

  • Designed and implemented both player characters and their controls.
  • Designed and implemented the combat system.
  • Balanced and playtested the combat.

Saving Face (2026)

Technical Game Designer

Made with Unreal Engine 5

A fencing third-person action game set during a masquerade ball. Keep the mask on and stay powerful; lose it, and all that confidence goes with it. Built for Global Game Jam 2026 on the theme of masks.

Project Information

  • Project Type: Game Jam
  • Team Size: 10
  • Genre: Action
  • Platform: PC
  • Timeframe: 48 Hours

Project Highlights

  • Used my Ghost of Tsushima combat template to design and implement a fencing combat system.
  • Designed and implemented the player moveset.
  • Built two enemy types with unique attack patterns and behaviour for each.

Diggy and the Forgotten Caves (2025)

Technical Designer

Made with Unreal Engine 5

A side-scrolling platformer where you play as a mole who moves faster underground than above it. Dive, dig and get launched by big bombs to build speed and reach the end.

Project Information

  • Project Type: University Project
  • Team Size: 4
  • Genre: Platformer
  • Platform: itch.io
  • Timeframe: ~8 Weeks

Responsibility Highlights

  • Designed and implemented the jump and digging ability.
  • Polished, playtested and iterated on the digging ability.
  • Designed and blocked out the onboarding level, and a bomb as a level ingredient.