Demian Blok|Technical Game Designer
Portrait of Demian Blok
Demian playing guitar

About me

My name is Demian Blok, a technical game designer passionate about creating the mechanics and systems that make a game fun to play. Things I’ve worked on include player movement, combat, enemy AI, animation-driven systems and feature ownership on single-player action games. Looking for an internship from September 2027.

Alongside my studies I work as a sales manager for Trust Marketing, leading a team selling charity subscriptions. Years of pitching and training new reps have made me a lot more comfortable presenting my work, pitching ideas and taking feedback professionally.

Outside of university I love working on personal game projects, to develop my skills further and pick up new experience. Playing guitar and making music has been an important part of my life since I was five years old, and helps me refuel my creativity.

Currently, I’m working on a physics-based goofy party fighter on the side, aiming to release it on Steam to go through the full release process of a commercial game and learn how to build physics-based character controllers.

  • in/demian-blok
  • Dutch, EU citizen
  • The Netherlands, open to relocating in the EU

Skills

Software

  • Unreal Engine 5
  • Perforce
  • Jira & Trello
  • Miro
  • Blender
  • Ableton Live
  • DaVinci Resolve

Engine & Scripting

  • Blueprints
  • State Trees
  • Behaviour Trees
  • EQS (including custom generators)
  • Data-asset-driven systems
  • Animation Blueprints & anim notifies
  • MetaSounds

Design

  • Character controllers & movement
  • Combat & frame data analysis
  • Enemy AI & enemy design
  • Enemy positioning systems
  • Attack token systems
  • 3C’s and control schemes
  • Iterative playtesting
  • Flowcharts & feature specs

People

  • Feature ownership
  • Multidisciplinary teams
  • Scrum
  • Pitching & public speaking
  • Coaching & training

Generalist

Enough to prototype and to talk to the specialists who do it properly.

  • Character rigging (basics)
  • Animation (basics)
  • 3D modelling (basics)
  • Animation implementation in engine
  • Music composition & audio implementation

Get in touch

Looking for an internship from September 2027. Happy to answer any questions.